The software is the program or system
that tells what the computer machine should do. Without the software the
computer will not function. There are two kinds of software: the system
software and the application software. The system software is the operating
system that is found or bundled inside all computer machines while the
application software contains the system that commands the particular task or
solves a particular problem, it may be a custom software that is made for
specific task often by large corporation, or a commercial software packaged for
personal computers that helps with a variety of tasks such as writing papers
drawing graphs, playing games etc. The examples of commercial software are Microsoft
Word, MS Excel, MS PowerPoint, MS Publisher, calculator etc. These applications
are very helpful especially to the students when making outputs like projects,
handouts, instructional materials, research papers etc. These applications develops
the creativity and skills of a learner because before using these apps, the
students will first plan the draft of their output and when they use these they will become more creative
and skillful especially when deciding what font style, size, color or what
design they will going to use in doing their outputs.
There are also instructional
software that can be visited on the Internet or can be bought from software
shops or dealers which is very useful tool in teaching and learning process.
Instructional software is an effective tool in teaching because it is very
appropriate for the learners nowadays considering the fact that we are now in
technology generation and because of this the students are now said to be a
technology learners. Through the use of technology, the students develop their
digital skills as well. Through this educational software, the teacher can let
the students to manipulate the software themselves thus improving their problem
solving ability, creativity and skills of the learners. Instructional software can be use when making a drills, tutorials, simulations, games, problem solving etc. These makes the students become more active during the class session because it gives them a fun learning experience. In other words it makes learning like playing and because of these, the students are motivated to become creative and skillful because of the their experience in using the software.
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